Divide And Destroy V 5 7 Warcraft 3 Rating: 4,0/5 1078 votes
Divide And Destroy V 5 7 Warcraft 3Divide and destroy v 5 7 warcraft 3 download

Concept & Idea 5/10 - Not much new, same idea as most AoS's. Triggers 0/10 - Object Data 7.5/10 - Overall Map Data 6/10 - Estimated effort spent into this 6/10 - Playability & Improveable 5.7/10 - Overall Mark - 49.2/70 Any questions about the review, just ask and I will answer. Suggestions - Update the map more if you can with new stuff.

Here's v1.10(b). Changelog YouTD v1.10 Previous Bugs -Performance: Plugged a memory leak with multiboards. Possibly the last non-tower/item related cause for lategame lag. -Fixed an issue with TFTv1.28+ not writing savecodes to the backlog (WC3 got stricter on what file extensions are allowed to be written).

-getCurrentArmorDamageReduction now returns proper values for negative armor (was returning values from 0 to 244% instead of 0 to -71% for negative armor, thanks to an erroneous minus sign). -Fixed an issue with 0 frame lifetime interpolated projectiles causing a fatal error.

Amongst other things, this means Mr Firefles will no longer crash the game. -Fixed a bug causing autocasts to trigger on dead targets (this is just one cause less for autocasts to go on a wasteful loop). -Dropped items that are quickly picked up again should now have a smaller chance of flying to stash and being snatched from whatever inventory they are in upon the item projectile landing.

-Fixed an overflow/underflow bug with level up/down; the level up part of this would have essentially acted as an upper limit to game length, since once a tower reached 1M exp it would start comparing its experience against undefined values that are usually 0, and therefore going on a loop of leveling up until the thread crashed - and this would happen every time the tower's experience changed in any way. -A single random Robe of the Magi should no longer pop up after loading a game. -'Spell damage' now deals 90% damage to all armor types except Sif, as advertised by its tooltip (it was dealing 85%). -Desyncs at initialization with certain patches of WC3 resolved.

Chat Commands -zoom: Removed the black fog from highest zoom values. -Increased BuffGroups from 5 to 10 Builders -Queen of the Seven Skies: New PRO, '-60 movement speed for air creeps.' -Farseer: The tiny range bonus applies to Auras as well (side note: 'comes in range' events are not auras).

-Master of Encyclopaedic Wisdom: New PRO, 'Towers start at level 5.' -Elementalist: Food bonus increased from 10 to 20. -Spirit Warden: Buff duration bonus from 60% to 80%. -Benevolent Witch: New PRO: '+10 mana.' Only applies to towers that have mana to begin with. -Backpacker: Towers can now use Unique items as well as items of their own rarity.

Changed item slot bonus from +1 and max at lvl 25 to just a flat +2 - fixes the bug where reaching level 25 would drop items. -Veteran Pilot: Attack speed base bonus from +15% to +20% and level bonus from +1% to +2%. -Maverick: Food CON reduced from -63 to -20 food. Two new CONs, #1: 'Towers cannot be built adjacent to other towers.' #2: 'Unable to share build areas with allies.' Creeps -Protector: Increased hpmod from 0.65 to 0.8. -Spellbinder: Increased zap period from 3 to 5 seconds (tooltip was saying 5 seconds).

Also it now picks zap targets more randomly; was favouring later built towers in selection. -Evolving: Damage threshold from 8% of max hp to 5% of max hp. -Gravid: Decreased rewards reduction from 80% to 75%. -Purge: Chance increased from 10% to 15%. -Necro: Aura range increased from 800 to 1000. -Manashield: Creeps lose ~25% less mana from damage. -Manashield+ and Regen+ can no longer appear on the same wave.

Reshebnik po geografii 7 klass tetradj dlya prakticheskih rabot 1. -Armor mods reworked to fix some issues with them. Now positive mod values will never decrease armor and negative mod values will never increase armor. Some examples, previous value in brackets: -10 base, 200% = -5 armor [-20 armor] -10 base, 100% = -10 armor [-10 armor] -10 base, 50% = -15 armor [-5 armor] -10 base, 0% = -20 armor [0 armor] -10 base, -100% = -30 armor [10 armor] 10 base, 50% = 5 armor [5 armor] 10 base, 150% = 15 armor [15 armor] As an exception, positive base with negative percentage will not go below 0 (so that more base armor cannot turn to less armor in total). 10 base, -100% = 0 armor [-10 armor] 100 base, -100% = 0 armor [-100 armor] Items -Oils of Lore now also give 60/120 flat experience on use. Miscellaneous -Map version is now also printed in the defeat summary. -Added a 'Do Nothing' button to the length selection dialog. -Triggered dropping of an item from a tower is now instantaneous regardless of whether the tower is a turning tower or not (non-instant item dropping was causing issues with Backpacker, but the change to Backpacker renders this chanmge mostly moot for other than posteriority).